Continued:

Species: Chatot
Attack Power: 7
Special Attack: If you roll an odd number, deal 10 damage. If your opponent rolls an odd number, deal +8 damage.
Ability: If your opponent rolls a 6, take no damage from their attack (just their roll).

Species: Spiritomb
Attack Power: 4
Special Attack: If your opponent deals more than 16 damage, take -16 damage.
Ability: If your opponent's Regular or Special attack power is 7, negate their ability and deal +5 damage.

Species: Gible
Evolves after 55 posts.
Attack Power: 4
Special Attack: Deal 5 damage. If you roll a 3, 4 or 5, deal 10 damage instead.
Ability: Roll an extra die. If it matches the number you rolled for your regular die roll, dodge your opponent's attack completely.

Species: Gabite
Evolves after 65 posts.
Attack Power: 9
Special Attack: Deal 16 damage. If you roll a 5 or 6, take an additional 4 or 5 damage, respectively, and add on half of your die roll, rounding down.
Ability: Roll an extra die. If it matches the number you rolled for your regular die roll, your opponent only adds on half of their die roll to their attack, rounding down.

Species: Garchomp
Attack Power: 14
Special Attack: Deal 18 damage. If you roll a 1 or 2, take an additional 5 or 6 damage, respectively, and don't add on your die roll to your attack.
Ability: Roll an extra die. If it matches the number you rolled for your regular die roll, your opponent does not add on their die roll to their attack.

Species: Munchlax
Evolves after 50 posts.
Attack Power: 3
Special Attack: If you roll an odd number, take no damage from your opponent's attack or special attack. However, take +2 damage from their roll.
Ability: Munchlax always takes -3 damage from special attacks.

Species: Riolu
Evolves after 50 posts.
Attack Power: 5
Special Attack: If you roll an odd number, deal 7 damage. Otherwise, deal 2 damage.
Ability: Riolu can always attack, regardless of the opponent's special attack effect. Abilities, however, can still affect Riolu.

Species: Lucario
Attack Power: 12
Special Attack: Deal a set 15 damage, regardless of any special attack effects or your opponent's ability. Do not roll the die to add on damage.
Ability: Lucario can always attack, regardless of the opponent's special attack effect. Abilities, however, can still affect Lucario.

Species: Hippopotas
Evolves after 50 posts.
Attack Power: 4
Special Attack: If you roll an odd number, deal 6 damage and take -2 damage.
Ability: Your opponent always takes an two extra points of damage.

Species: Hippowdon
Attack Power: 6
Special Attack: Take -10 damage.
Ability: Your opponent always takes an extra two points of damage.

Species: Skorupi
Evolves after 60 posts.
Attack Power: 5
Special Attack: Deal 2 damage. If you roll an even number, deal +4 damage. If that number is 6, deal an extra +4 damage.
Ability: If you roll a 6, deal +2 damage.

Species: Drapion
Attack Power: 10
Special Attack: Deal 6 damage. If you roll an even number, deal +5 damage. If that number is 6, deal an extra +6 damage.
Ability: If you roll a 6, deal +5 damage.

Species: Croagunk
Evolves after 40 posts.
Attack Power: 5
Special Attack: If you roll an odd number, deal 7 damage. Otherwise, deal 3 damage.
Ability: Croagunk always takes -1 damage from special attacks.

Species: Toxicroak
Attack Power: 8
Special Attack: If your opponent deals over 12 damage overall, deal 15 damage. Otherwise, deal 7 damage.
Ability: Toxicroak always takes -3 damage from special attacks.

Species: Carnivine
Attack Power: 10
Special Attack: If your opponent deals more than 15 damage, deal 14 damage. Otherwise, deal 8 damage.
Ability: If your opponent rolls a 6, deal +5 damage.

Species: Finneon
Evolves after 30 posts.
Attack Power: 2
Special Attack: Deal 1 damage. If you roll a 1 or 2, deal 2 more damage and take -3 damage.
Ability: Take -1 damage if your opponent rolls a 5 or 6.

Species: Lumineon
Attack Power: 6
Special Attack: If your opponent deals more than 10 damage, cut that damage in half. Deal 4 damage.
Ability: If your opponent deals less than 4 damage, take no damage.

Species: Mantyke
Evolves after 55 posts
Attack Power: 5
Special Attack: Deal 4 damage. If you roll an odd number, roll two more dice (don't add them to your attack). Add the two extra dice together and take minus that amount of damage.
Ability: Mantyke deals +4 damage if your opponent uses a Special Attack.

Species: Snover
Evolves after 50 posts.
Attack Power: 4
Special Attack: As long as the opponent doesn't have an attack or ability that ignores your own ability, deal 6 damage.
Ability: Your opponent always takes an two extra points of damage.

Species: Abomasnow
Attack Power: 10
Special Attack: As long as the opponent doesn't have an attack or ability that ignores your own ability, deal 12 damage.
Ability: Your opponent always takes an two extra points of damage.

Species: Weavile
Attack Power: 12
Special Attack: Deal 5 damage. If you roll a 6, TRIPLE that damage.
Ability: Your opponent can't get more than one attack boost from an attack or ability.

Species: Magnezone
Attack Power: 11
Special Attack: Deal 10 damage. If you roll a 1 or a 3, your opponent deals -3 damage.
Ability: This only works if a match is going to contain more than one battle. Magnezone deals an extra 2 damage if it rolls two odd numbers or two even numbers in a row. Cannot be stacked (such as dealing 4 extra damage for rolling three even numbers in a row; you would only add two damage again).

Species: Lickilicky
Attack Power: 8
Special Attack: Deal 5 damage. Your opponent cannot use their regular attack.
Ability: Lickilicky always takes -5 damage from special attacks.

Species: Rhyperior
Attack Power: 13
Special Attack: Deal 10 damage. If you roll a 6, deal +8 damage.
Ability: Rhyperior always takes HALF damage from regular attacks.

Species: Tangrowth
Attack Power: 8
Special Attack: Deal 11 damage. If you roll a number one off from your opponent's roll or if you roll the same number as your opponent, add twice your roll to your attack.
Ability: If you roll a 1, 3, 4 or 5, take -9 damage from any Regular Attack.

Species: Electivire
Attack Power: 10
Special Attack: If you roll an odd number, deal 15 damage. If you roll an even number, deal 6 damage. If you rolled a 6, deal +3 damage.
Ability: If your opponent deals an even number of damage, roll an extra die.

Species: Magmortar
Attack Power: 9
Special Attack: Deal 8 damage. Deal an extra 6 damage if you roll a 4. Negate your opponent's roll (not their attack) if you roll a 1 or a 2.
Ability: Roll an extra die (it doesn't count toward your attack total). If you roll an odd number, your opponent's regular attack is halved.

Species: Togekiss
Attack Power: 8
Special Attack: Roll the die three times. For every even number you get, deal 6 damage.
Ability: If you roll a 1, take -8 damage.

Species: Yanmega
Attack Power: 8
Special Attack: If you roll a 1 or 2, deal 15 damage.
Ability: If your opponent rolls a 5 or 6, take no damage from their rolled number.

Species: Leafeon
Attack Power: 10
Special Attack: Deal 8 damage. If this attack is used in succession (such as in a best of three match), add on 5 damage for each time it's used in a row.
Ability: Leafeon's attacks cannot be dodged completely.

Species: Glaceon
Attack Power: 12
Special Attack: If you roll an even number, deal 16 damage. Otherwise, deal 9 damage.
Ability: If your opponent rolls an odd number, take -4 damage.

Species: Gliscor
Attack Power: 8
Special Attack: If you roll a 5 or 6, deal 10 damage. Otherwise, deal 6 damage.
Ability: Gliscor's regular attack cannot be lowered by a special attack or ability.

Species: Mamoswine
Attack Power: 11
Special Attack: Deal 7 damage. If you roll an even number, deal +5 damage. If that number is 4, deal +5 damage. Additionally, if you end up tying for overall damage with your opponent, deal one extra damage.
Ability: If your opponent rolls a 5, take -6 damage.

Species: PorygonZ
Attack Power: 10
Special Attack: If you roll an even number, deal 10 damage and your opponent only deals 2 damage. If you roll and odd number, deal 8 damage.
Ability: If your opponent has higher attack, add +5 to your REGULAR attack.

Species: Gallade
Attack Power: 12
Special Attack: If you roll a 5 or 6, deal 17 damage. Otherwise, deal 10 damage.
Ability: Gallade can attack even if the opponent's ability says otherwise.

Species: Probopass
Attack Power: 6
Special Attack: If your opponent tries to reduce your damage, ignore that effect and deal 12 damage.
Ability: Your opponent cannot dodge or roll extra dice.

Species: Dusknoir
Attack Power: 6
Special Attack: Take -15 damage.
Ability: If you roll a 5, take -10 damage

Species: Froslass
Attack Power: 9
Special Attack: If you roll an even number, take no damage from your opponent's attack (just their roll).
Ability: If your opponent's ability causes an automatic effect, deal +4 damage.

Species: Rotom
Changes Forme with the use of the Secret Key.
Attack Power: 8
Special Attack: If you roll an odd number, deal 18 damage. If you roll an even number, deal 5 damage.
Ability: If your opponent does 10, 14, 16, 18, or 19 damage total, take only 5 damage instead.

Species: Rotom (Heat Forme)
Attack Power: 7
Special Attack: If you roll an odd number, deal 20 damage. If you roll an even number, deal 2 damage.
Ability: If an even number is rolled, do +5 damage. If an odd is rolled, take +3.

Species: Rotom (Mow Forme)
Attack Power: 10
Special Attack: If you roll an odd number, deal 12 damage and only take damage from your opponent's roll. If you roll an even number, deal 6 damage.
Ability: If your opponent deals an even number of damage, deal +5 damage.

Species: Rotom (Frost Forme)
Attack Power: 10
Special Attack: Deal 8 damage and roll three dice- if all three numbers are ODD, the opponent cannot use their Special Attack next turn. If all three numbers are EVEN, your attack receives no damage supplement from rolls this turn. Either way, incoming physical attacks this turn do -X damage, where X is equal to the half the combined value of all three dice, rounded down.
Ability: If an incoming attack deals more than 30 damage (before reduction from Special Attack), reduce that damage by 5.

Species: Rotom (Fan Forme)
Attack Power: 6
Special Attack: Deal 5 Damage. If you roll an even number deal 4 extra damage, if you roll an odd number deal -3 damage.
Ability: Spin Rotom takes -4 damage from special attacks.

Species: Rotom (Wash Forme)
Attack Power: 7
Special Attack: If you roll an even number, deal 18 damage. If you roll an odd number, deal 5 damage.
Ability: If you roll a 2, take -3. If you roll a 3, do +4. If you roll a 4, and you used your normal attack, do + 7. If you roll a 6, you can't miss.

Species: Uxie
Attack Power: 5
Special Attack: Take -13 damage. If you roll a 4 or 5, take an extra -5 damage.
Ability: Attempts to lower or dodge Uxie's attack or roll always fail. In addition, take -6 damage if you use your Regular Attack.